![]() ![]() Made changes to point and spot shadows to reduce issues with window's shadow mods. Partially fixed color issues with some mixing types of ambient occlusion caused by vertex colors of the meshes. Fixed weird colors when skylighting and ambient occlusion are both enabled. Fixed bug when sky parameters were not applied for volumetric and usual sun rays. Fixed sun rays bug when intensity is applied twice making effect. Raised upper limits of Sk圜olorAmount of and categories. Added Sk圜olorAmount to the category to fix difference between sun rays and sky color for some presets. Added requested parameter IgnoreLoadingScreen to enblocal.ini. Partially removed shader cache optimization from version 0.440 because it makes terrain parallax not togglable if cache files are not deleted. V0.463: Fixed game subsurface scattering noise bug from point lights. Added LightParameters, TextureSunMask from enbsunsprite.fx to enblens.fx shader. Added category and game snow is now influenced by ambient and directional light properties. ![]() V0.464: Added separate ILMultiplierSSS and AOMultiplierSSS parameters for interiors. Potentially fixed clouds shadows always enabled if sky don't have any clouds layer with custom weathers. Added depth bias to skylighting effect to reduce darkness of terrain when bDrawLandShadows=1 set. When disabled, small particles can be scaled up like in Skyrim LE version but at cost of performance. Added OptimizeSmallRange to complex particle and fire lights. V0.466: Added requested IgnoreWeatherSystemInterior parameters to simplify tweaking. Allow negative values for DirectLightingDesaturation and PointLightingDesaturation parameters. V0.469: Added wireframe visualization to profiler category of editor. Added category and EnableComplexGrass parameter. Subsurface scattering amount is in the left bottom corner of normal map texture. Specular amount is in alpha channel of normal map. Added complex grass effect which use tangent space normal map in the bottom of diffuse map to draw grass with sun lighting, subsurface scattering and specular. V0.473: Removed original objects processing. Fixed one waterfall shader not influenced by lighting parameters of category. Fixed bug of FogAmountMultiplier not applied to water. Added EnableInterior parameter for complex grass. ![]() Parameter IgnoreLoadingScreen also controls menu. Disabled effects for custom game menu screens. Increased maximal intensity limits for various parameters to 30000. Fixed bloom bug if RenderTarget1024 is used in the lens shader. Added UseOriginalUVAtlas parameter to the category which enable vanilla uv coordinates for rain texture. Replaced shadow bias for point and spot lights by own code to fix visibility of polygons. Added shadows from point lights to the complex grass. Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here This is just the mod with default preset, download customized presets and shaders from the forum or other sites (Nexus). Added dropdown box support for shader variables, example for it added to the enbeffect.fx. POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITEDįixed clouds shadow effect for close range objects with cubemaps and specular. ![]()
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